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This game contains sexually explicit content. By downloading, you confirm that you are old enough to legally view adult content in your country.

Haremon is a hybrid RPG/dating sim about building a harem of monstergirls, training them in battle, and maybe even seducing them along the way. Strip your opponents naked, cover their bodies in sticky "serum", form relationships through various lewd and flirty interactions, and eventually bring them home and have your way with them.

The game is currently in Alpha. A new public build of the game is released each month.

Support the game on Patreon to access each new build two weeks earlier, vote for new features, see art & music previews, progress updates, and more!

Follow @haremondev for updates!

Discuss the game on Discord! (You can also find an FAQ here.)

Current Features (Alpha 0.10):

  • 6 monstergirl species to fight, tame, and seduce
  • 11 lewd CG images to unlock
  • Over 100 VN-style scenes
  • 4 environments to explore
  • Many quests to undertake

Planned Features:

  • Dozens of monstergirl species
  • Tons of CG images
  • Many more dungeons
  • A fleshed-out story
  • Lots of lewd stuff!

Note: while the game can be played with a controller, keyboard, and/or mouse, a controller is highly recommended!

Download

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Click download now to get access to the following files:

Haremon Alpha 0.10.4.3.zip 449 MB

Development log

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after the latest update, kept having game crashes. thanks to autosave, no progress was lost - only annoyance of any kind was having to relaunch the game.

soo guys i want to know the game will be in steam ??

(+1)

When is the November build supposed to drop?

(+1)

Last month's Patreon build was largely focused on Halloween content, which is inaccessible outside October. As such, I may not release that build publicly because there would be very little new content.

(+1)

Would there be any way for a non-patreon fan to acces said Hallows eve... I mean halloween content ? 

(-1)

how do I do the first quest? Is there a specific treasure I have to dig up also is it in the witching woods cause it just says forest :(

(+1)

Are you talking about the treasure hunting Guild quest? After accepting the quest, the event can be triggered randomly on an Event tile in the Witching Wood. You'll need a shovel, and remember the directions on the Guild quest description.

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Yes thank you!!!

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Is there any way to, for lack of a better word, "un-upgrade" moves? 

I grabbed Circe's Bash upgrade early on, and discovered that this was a really poor decision, because the "upgraded" version has a strict Aggression requirement, so she has no moves I can always use... and her special move to max-out Focus doesn't help, either, because I noticed and bought it AFTER picking the Aggression-based upgrade. She'd previously been a favorite haremon, and I ended up benching her entirely.

History repeated itself for Vex, except worse, because her Jab was an always available attack that did a lot of damage to a single-target, and turned into a very tightly restricted area-of-effect that did okay damage to every target. Not only was it no longer accessible, it was a completely different move with a completely different role.

Same goes for all other upgrades - Hiss actually saw much less use than Purr, because Purr was always available and the slow drip-off of debuffs means I wasn't often spreading damage around anyway.

There's a lot to love about this combat system, but pricing myself out of actual functioning moves really isn't a  good feeling. I ended up teaching everyone Takedown by seducing condoms, just so I had a last-ditch damage move like a Magikarp that's run out of splash. Vex should retain Jab even after I grab Hades Spear, or just execute Hades Spear when I Jab past a certain level of aggression. Same goes for similar upgrades.

This is a problem we've been discussing on Discord. There are a lot of battle system improvements I have planned for the near future, and this is definitely one of them. I should have a solution in 0.12, allowing upgraded moves to be re-learned.

I know there's a lot of balance problems in the game due to its Alpha state, so I appreciate your patience!

(1 edit)

Found a small dialogue issue during Vex's encounter on a scout tile. It show Vex's name over some text that's suppose to be narrated. There was another dialogue issue involving Vex, but I can't remember. 

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Gotcha, thanks.

(1 edit) (+1)

What do you do after you tame Daisy?  Laurel hasn't given me any new quests, I've done her side quest, tamed the Monarch, and bought the mysterious lens. I can't reach the Lady in Black because she won't take my calls. Hold on, I just found out you can activate the lens, what does it do? Is this the end of the update? Plz help.

Edit: I just figured out what the lens does ; ) Nice feature Haremondev

Yup, once you've met the Lady in Black and tamed the Monarch & Bunnygirl, you're done with the current build. There's a lot more coming in the next few builds, though :)

*Sigh* I really don't wanna do this, but I love this game and I want to help make it better, so I think you deserve to know. There's this bug during a dungeon crawl, where if you go to your phone and change the order of your haremon, whichever haremon was suppose to go on that turn is switched with the haremon that replaced them in the party order.

Like lets say it's Aqua's turn, and the party order is:  Aqua Daisy Vex

And you change it so that the party order is now: Daisy Aqua Vex

Aqua and Daisy switch tiles then Daisy moves from where Aqua was to a new tile. It doesn't sound game breaking by itself, but I put Daisy in the party for a reason. If you use this bug to get Daisy to the exit, combine that with her skill that lets you bring a person to the tile she's standing on, than you can clear the dungeon easy.

Doesn't work on Daisy's turn thou, I think the game still thinks it's her turn so it makes sense that you wouldn't be able to use her skill. But you can get around this by having another party member have the same skill.  I've tried this myself so I know how useful it can be, but I also know that anything useful can be abused. Cuz I've definitely abused it, so do what you gotta do, or you could keep it in and let whoever finds this clever little trick feel good about themselves. But you should probably get rid of it, for game balance sake.

Thanks for the report! Allowing switching girls mid-dungeon is necessary, but I hadn't considered that exploit. I'll try to figure out a way to prevent that from happening.

After fighting the monarch, I lost (wanted all the girls to get her kink), but had nectar anyway, handed in the quest and since then have fully completed the plains ~10 times and not once encountered the monarch again (so I don't have her in my party and then cant progress in the guild either)

try to get a sunflower, when you beat her and try to capture her she shrugs you off and requires a sunflower to join you. i dont ecall how i got the sunflower but its in plains

You have to find Delilah on the plains and buy a sunflower from her, then you can encounter the monarch again and add her to your team.

I also totally forgot to mention! I got a gold ticket and redeemed it for the c cup sun dress, because I had found that Miruku was a c cup, only to find it wouldn't let me put it on her (My relationship with her is crush, 75%) but it sells for 1000 which isn't half bad at all...

Sundress is for the bunnygirl, maid dress is for the catgirl.

Yeah, now that I've delivered the ingredients,  I still get stuck there, even though I have the update. Any suggestions?

(+1)

Welp... guess I'll upload another patch today.

Okay, try the new hotfix.

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I will! Thank you a ton! I genuinely love this game a lot so far! I was streaming it with friends and we were all ogling over how polished it is, for where it is! I currently don't have money to contribute, but I'm glad I can at least try to help by finding bugs!

Thanks so much! I really appreciate it.

on the quest where you deliver the sporecap/nectar/cave moss after delivering it theres no option to leave laurel. so im just stuck talking to her x.x

yeah I had the same issue, just when reporting the body

Patched last night. Download the new version

my problem is after the update, the update fixed the body one sure but this one is new

Alright, I uploaded another hotfix. Sorry for the inconvenience ><"

thanks i havent run into any new issues since, i have the black clad chick in my phone twice still but thats about it. (the chick for the quest not in game yet it said "sword")

Yup, I've fixed this bug in another new patch ^^"

Patched to 0.10.4.1, fixing a bug in the Trial and Error quest.

(+1)

I dont know how you did it but turning down any of these girls is enough to hurt my heart and that doesnt happen in video games very often. Daisy was the worst one by far, I cant believe you played with my emotions like that. Great job on the writing lol.

Yup, I went all-out with Daisy. She's just so pure!

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btw, this game is very good. Lots of fun, good humor, and the events are quite interesting (especially since they are random).  I also love the spinner "bump" ability, using A or F to influence the outcome is great, but I've still gotta learn the timing for the combat inputs (Miruku's Claw attack is difficult...).

Please keep up the good work!

(2 edits)

I'm getting an error message during some battles right at the beginning:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Variable obj_battlecontroller.len(100167, -2147483648) not set before reading it.
at gml_Object_obj_battlecontroller_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_battlecontroller_Step_0 (line -1)


Not sure what to do about this... I'm using the 0.9 build, in case that helps.


Actually, now I can play with some errors (such as the ephone not letting me exit the game, so I use the window key and close that way), but it seems that combat has fixed itself after moving on far enough in the story/ main quests. That's a rather peculiar, but it seemed to fix after i gave up grinding the forest and moved into the caves (the second area was alright, but the first area was bugged). Oddly enough, if I continued from a crashed file I would emerge on the other side of the battle, no shards of course, but the threat indicator would show I was fine. 

This bug is currently on my to-do list. Sorry about that

i don't suppose we could get a walkthrough on how to ge the new girls? or am i just being silly and you need to do the guild to get them like the monarch? i'll try that while i wait for a response...

(1 edit)

If by new girls you mean gargoyle and kitsune, they haven't been added to the game yet. They're part of the first big story update, which is currently in the works.

Once you've captured the bunnygirl and monarch, you've got every species in the current build.

(1 edit)

ok thanks i can see their shadows in the main screen so i thought they were added in

Just updated to 0.9 and now when i start the game I just get a black screen. Music still plays though. 

Since im commenting im also wondering if you will expand the list of fetishs/have a girl for each fetish. any information would be appreciated

Is there an error box that pops up when you start the game, or just a black screen and nothing else?

As for fetishes, each girl has a fetish (which you can learn through the Truth or Dare event). These fetishes are planned to be used in each species' "Lover" sex scene. However, these will all remain pretty tame (i.e. I'm not planning on including any niche/extreme fetishes.)

It's just a black screen until alt tab to somthing else, then i get a bunch of winrar32 shade, depth line errors and stuff. I closed about 20 of these error screens and with no end in site just closed the game. Im guessing it's a problem with winrar or somthing bit im technologicaly illiterate and don't wouldn/t know.  Again any help would be aappreciated.

As for fetishes, I haven't seen the full list yet so im just gonna ask about the three im curious about and see what you and othes think about. 

feet and pegging. Both have been more common place but I understand if you dont want them in game, it's a little weird. Lastly and not so common place (to my knowlage) bondage, preferably in the form of a lamia. Thanks for the help/info

Sorry for the (very) late reply, but I believe 0.10 should fix the errors you were experiencing.

To address the fetishes you listed:
- Feet: Yup.
- Pegging: Unlikely due to the male-dom nature of the harem genre
- Bondage: Maybe. I don't particularly have plans for a lamia, but it could happen.

oh hey, nice that you got back to me :p but yea 0.10 fixed up any problems and i have been loving it! keep up the good work

I can't get the game to register my controller, which makes playing it nearly impossible for me. I use a PS4 controller connected via USB cable, and am playing from the itch desktop app, if those things matter. The game seems fun and I would like to play it, so any advice on how to make my controller work for this would be great(it works for steam games and other PC games just fine! Just not this.)

Are you using DS4Windows? The engine doesn't recognize PS controllers, so you'll have to use DS4 to emulate an XBOX controller.

(8 edits) (+1)

EDIT: Talking with the Discord all of my suggestions had already been implemented! Ignore me hahaaa.

As a hobbyist game dev, I applaud you for all the hard work you've done to get the game polished up to this point. I do have some criticisms, however, and I hope that you hear me out to improve on your game.

Pros:

---------------

This game has great art and fleshed out characters. I love the thought you put into each character's speech patterns and likes/dislikes. The designs got me playing, but the personalities made me stay. The girls text me out of the blue and it feels good to imagine that these girls actually care about me when I'm not face-to-face with them. This care you put into the characters reminds me of Huniepop. 

The story is really cool and the quest system is reminiscent of Pokemon Mystery Dungeon. I really a sense of accomplishment after finishing a quest. I'm not sure about the reward money because you don't have to spend anything to get through most of this game, but I'm super glad you made buying food only necessary for long dungeon crawls and not something you need to buy every time you come home, really appreciated since gold is hard to come by here.

The music is also really well done. The music really does remind me of Pokemon, especially the battle music. The town music reminds me of Huniepop with its relaxed vibe. You have the atmosphere nailed in my opinion, bravo.

Holding 'F' to speed through battle animations. This is something I've always wanted in turn-based RPGs and you have given it to us. All of my yes right here.

Cons:

-------------

While the good parts are fantastic, the downsides are unfortunately just as large. The biggest thing I would beg you to polish up is the battle system. Battles are one large quick-time event. I can understand this choice because quick-time events are engaging and keep the battle moving. The turn order also allows faster haremon to move twice before another character can move once, which is neat. However, during my turn I find myself constantly being interrupted by the enemy attack. I'd be going through the menus, and almost clicking on my choice when suddenly I'm being attacked by all of the monsters  (the Test Serum battle was the worst because Test Serum A, B, and C were at the bottom of my items list and getting to the item list in the first place takes time while Daisy has a high speed and was constantly interrupting me each time I went to grab one). This makes me feel like I'm battling against the menu itself rather than the opposing haremon, because navigating around the menu with my keys is super high pressure and I never get a chance to rest during combat, always wondering when I'll be interrupted by the enemy and have to start all over again. What the current system does is make the Rage attack options the most effective choices because you can select them faster than any of the other choices. Thus characters like Clarabel that prefer to support are super annoying to play because I get interrupted more often during her turn (especially when I look at her Rage options and realize that her Rage isn't high enough and have to backtrack over to Seduction or Breastfeed, which takes a ton of time). The way I'd love for it to be fixed is to <<freeze the battle timer>> when a player's Haremon gets a turn. This would give me enough time to navigate through the menu and choose what I want without getting interrupted. I'd be able to choose what I want and be ready to receive the opponent's attacks. This lets me control the pace of the game, especially if I get a phone call mid-battle and have to focus on something else for a few minutes. Honestly, this single change would turn this battle system from annoying to super fun and engaging. Please change this.

EDIT: On the topic of battle I also think that being able to see the enemy's HP would be nice. Keeping the HP hidden for the first encounter makes sense because you don't know anything about the enemy, but for repeated battles I think it would be so satisfying to see the enemy HP getting lower and lower as I beat them with my Haremon. Also when enemies heal it would be nice to know the enemy's health so I know whether to continue focusing on a target to to switch to attacking the healer.

Another design decision I found questionable is the autosave feature. I think that this feature was implemented in order to prevent people from saving before major decisions and making the game "too easy."  I won't say I know what is best for the game, but auto-save features are always designed to punish players. However, if done correctly auto-save is a useful tool to increase tension in a game. In Fire Emblem the game used to auto-save after one of your characters died in battle. Characters that die in Fire Emblem are removed from your party for the rest of the game, so the auto-save feature put pressure on the player to play smart and take care of the units. In a dating sim I don't think auto-save works out as well. The most obvious reason I dislike the auto-save feature is when giving gifts or talking to the girls, and the game auto-saves after I said/gave something the girl didn't like. I get that you want the characters to feel real and to make love seem less like a game, so I'm willing to let this slide, but I do wish you could turn off the auto-save feature for more casual players like myself. If you look at any other dating sim nowadays there is no auto-save because plots are branching and replaying the entire game to get all the endings would be a complete nightmare. In this game there may not be a branching plot so auto-save isn't as bad, but there is the pressure that if you say one wrong thing to a girl then there is no way to get her affection high enough without restarting the entire game, and that's the kind of feeling that makes me not want to play. If you think that this game is only for hardcore dating sim players then maybe this is not the game for me, but I like to think that you care about all of your players and want the play experience to be enjoyable for all players.

The last thing I had issues with was the long transition times between Events. After talking with a girl or finishing a battle the fade to white takes forever. For flavor I don't think it's necessarily a bad thing, but when I want to grind then the slow fades to white get annoying after a while. I don't believe that this is a computer performance issue because you let us hold 'F' to speed through sleeping, and I thank you very much for that.  Also with v0.8 I don't really see any of the framerate issues that other people are noticing, so I think you're covered there. 

Conclusion

-----------------------

As this game is still in development, I can understand the game having issues related to framerate and performance, but I really wanted to point out some issues in game polish in case you hadn't noticed them yourself. I want you to know that all of my issues with the game were not with the inherent design of the game, but that the way the design was implemented made the game difficult to play and enjoy. I started playing from an earlier build and never finished for the same reasons above, but the fact that I came back and these issues are still here at v0.8 and close to launch made me want to bring these issues to your attention. All in all, I love this game, and I just want the game to be as fun as it possibly can, so keep up the good work and I hope you take the things I've said to heart. Cheers.

Thanks so much for the detailed post. Like you said, we've already discussed much of this on Discord, and most of your issues have already been addressed, so I won't respond to your points here; but I have read your entire post and really do appreciate the thought that went into it. Cheers!

how to update?

Hello.. 

Got a silly bug here. In intro, when asking your name, when I input 0, the output will be blank space @ " ".

If you using numpad, 1[a], 2[b], 3[c], 4[d], 5[e], 6[f], 7[g], 8[h], 9[i], 0[n/a], *[j], +[k], -[m], .[n], /[o].

Thus, I'm not playing coz I cannot use my name.

I'm using Haremon 0.7 and I download it from here, not using the app.

Huh. That's weird, and I have absolutely no idea why it happens. I'll look into it though!

(2 edits)

im having an error with the Catgirl character after updating my game and trying to load my safe file

(just started the imp quest and the ranch quest)


shes completely gone from the game and when i try to hover over her character picture in the contact list i get this error


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_gamecontroller:

Push :: Execution Error - Variable Index [0,-1] out of range [1,1] - -5.ranchGirlActivity(100824,-1)
at gml_Object_obj_gamecontroller_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_gamecontroller_Draw_64 (line -1)



shes not in the Haremon section of the phone and neither is she in combat but i can see her character in cutscenes


Do i have to redo everything ;(?

Unfortunately, saves aren't usually compatible across builds. It sucks, but it's necessary due to each build optimizing and adding to the save format. Sorry about that :/

how can i  get the uncensored? Do i need to donate and become a patron?

(1 edit)

It shouldn't be censored, unless you activated "Safe Mode" in the settings menu.

If you're talking about the girls not having visible genitalia, that's been fixed for the next build.

thank, didnt know there is a safe mode

cannot download version .7 via itch desktop app. says not available for windows. I can download the zip though.

Should be fixed now. I forgot to tick the box for Windows

im not a fan of the whole food rations thing

The music makes me gleeful :)

Thanks! The next build adds music for all areas, so stay tuned :3

Hi, it's me again! And guess what? Yep, it's for another crash report ^^' 

So I downloaded the new build, yet I can't play it unless I start all over again, because I get this message every time I try to launch my save from build 0.5 :

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_dungeoncontroller:

Variable obj_dungeoncontroller.dungeonSize(100812, -2147483648) not set before reading it.
at gml_Object_obj_dungeoncontroller_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_dungeoncontroller_Create_0 (line -1)


I found the save files in the AppData folder, maybe I can modify something  there to fix the bug?

Thanks for your answer, and have a nice day!

Thanks for the report, and I'm sorry for the crash. This is a bug that some people have reported encountering when the save was made inside a dungeon. Do you happen to remember where you saved the game last? Also, there should also be a ".hdf" file next to your ".hsf" file, with the same filename. Is that file there? Also, did you try both the manual and auto save?

And no, unfortunately you won't be able to fix this by editing the save file. It's a problem with the game forgetting to load in dungeon info from the .hdf file before starting play.

Don't worry,  I don't think there ever was a single game which didn't crash during its development^^
So, I retried my saves (both manual and auto) with build 0.5, it worked normally, and as I remembered, I wasn't in a dungeon when I saved. So I wandered a bit, going to the lab, then the shop, gave the catgirl her seifuku back in case the maid oufit was causing the problem (I know, I'm trying weird things), and finally saved. However, when I retried build 0.6, nothing changed, exact same error message, whether it's manual or auto save =/

Concerning .hdf and .hsf files, they are both here indeed, but they don't have exactly the same name : the numbers are different.  Like I have "001_Raem AUTOSAVE.hdf" with "002_Raem AUTOSAVE.hsf", and "002_Raem.hdf" with "003_Raem.hsf".  Without much hope, I tried to rename the files so the numbers would match, but of course, it didn't change anything. Maybe that shift happened when I deleted an old save (my first one that was randomly named Hero, whose .hdf file still exists as "001_Hero AUTOSAVE.hdf") but it never seemed to cause any problem until build 0.6...

So, well... Sorry for messing up with your game x) Let's hope in the end my misadventures will help you to improve your programming skills!

Hmm... it sounds like the mismatched numbers are probably what's causing the crash. I've completely done away with the ".hdf" files for 0.8, merging them with the ".hsf" instead, which will solve this problem (and a few others). Until then, I'm afraid there's very little I can do about this bug, unfortunately... All I can say is try loading the save into 0.7 when it becomes public next week.

Well, you tried your best, so thanks anyway for your help! I think I'll just restart the game, it's not the end of the world, and I'll be carefull with my saves this time^^
I just tried one last thing : I went inside a dungeon and made a save here, and when I tried to load it in 0.6, I got a different error message. If it helps in a way or another...

############################################################################################
FATAL ERROR in
action number 1
of Other Event: Room Start
for object obj_towncontroller:

Push :: Execution Error - Variable Index [1,1] out of range [1,-1] - -5.girlDataKnown(100330,32001)
at gml_Script_save_game
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_save_game (line -1)
gml_Object_obj_towncontroller_Other_4


By the way, I just remembered, the quest where you have to find the end of The Maze didn't seem to work. I went through it several times, using the East-South-South-East-East combination, and nothing changed in the quest log. Is it a bug, or was it me messing up again ? x)

Anyway, see you for next build, and keep up the good work!

Never seen that crash before... I'll give it a look and see what I can find.
As for the maze quest, what version did you try it in? I remember fixing that bug in 0.6.

(3 edits)

Using version 0.6.1, I have been getting a bunch of crashes.

Both times when I tried to fight the frogs I got an index out of range exception. I also got a few other crashes which I don't remember the details of.

I do like how there is progression now though I do have some feedback.

1: Because killing things gives NO LOOT it is pointless when you can run away or charm them into running away. BOCTAOE (But Of Course There Are Obvious Exceptions).

2: Since charming enemies is the way you are supposed to progress, it is very annoying to have to do a ton of attempts to get a success, or more accurately it feels that way. I propose that the chance of charming the enemies is reduced but every failure for a request type increase the chance of future tries. For example if you reduce the starting chance of getting a kink to 20%, but make it increase by a compounding 25% per failure. Then after 3 failures it would be have a 38% chance of success.

3: Status effects are too powerful since they last FOREVER. When I say forever I mean it never expires during combat and persists outside of combat, even after dungeon completion.  For some status effects you must either use a consumable on the character or let the character be doomed. The effectiveness of enemy status effect is insane in comparison to their standard attacks.

I also encountered a bug. The Rabbit says she will calm down after other monsters are gone after using the normal serum 3 times, but she doesn't.

Thanks for the detailed feedback! I am aware of (and have fixed) the frog crash, as well as a few others in this build. A patch will be up within a few days. As for your other points:

1. In the next monthly build (0.7) there is a new progression system in which defeating monsters rewards your party with a resource that can be used to upgrade your techniques. Items and money will remain obtainable only through Manipulation, but the new progression system will make fights rewarding and even necessary.

2. You read my mind! I came up with the same solution to the low Manipulation chances, and it's already implemented for 0.7.

3. Resting in your bedroom also removes status ailments, as well as using the "heal" option while camping. Still, I get what you mean. This is one of those balancing issues that will likely be tweaked a lot over the coming months, and it's really just up to how many people want it changed.

The bunnygirl is supposed to run away if you put any normal serum on her. I'll fix that for the patch as well.

Hi there! I just keep getting an error message during the fight against the Monarch, every time she or her minion attacks. And it happened before in some random fights when the witch was hit, but I didn't copy the error message at that time, so I don't know if it was exactly the same thing.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -5.girlClothedReal(100104,4)
at gml_Script_deal_damage
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_deal_damage (line -1)
gml_Script_perform_flowerpower
gml_Script_perform_technique
gml_Object_obj_battlecontroller_Step_0


If it helps, I only have the witch (affection 52%) and the demon (affection 22%) in my team at the moment, the others are at the ranch. Is it fixable, or should I use an Ariadne's thread already? Thanks for your help,  I'll try to return the favor by giving a little something on your Patreon, though I sadly can't promise anything T_T Still, I hope you will be able to develop the game to its final version, cause you're really doing some great job^^

Oh, and while I'm at it, is there a way to transfer my save when the next builds will come out? Thanks again!

This is a known bug that has been fixed in 0.6 (which will be available for free later this week). For now, if I remember correctly, I *think* you can avoid the crash by removing the imp from your party. To answer your other question, saves from 0.5 and up will be compatible with each new build (for the foreseeable future).

Thanks for the kind words, and don't worry if you can't support the game on Patreon. I appreciate the thought anyway!

You were right, it was the imp who was causing the bug^^ Thanks again, and be certain that I'll try the next build when I have the time!

(1 edit)

What's wrong with the feral toad battle? The last toad always summons the 1 more toad and I'm playing infinately for the last 1-2 hours. this is absurd...
edit: in the end I left 1 girl in the tranfrogrify state and it seems it caused to stop last frog alive to summon 1 more. or maybe just coincedens...

The last frog will always call for help. The idea is that you have to get all the frogs to low health at the same time, and then finish them all off before they get a chance to call for help. I'll add a hint to that battle in the future.

I keep getting this at the end of the cowgirl's sex scene

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 1
for object obj_vncontroller:

Push :: Execution Error - Variable Index [0,6] out of range [1,5] - -5.girlAffection(100222,6)
at gml_Script_scene_action_addaffection
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scene_action_addaffection (line -1)
gml_Object_obj_vncontroller_Other_11
called from - gml_Object_obj_vncontroller_Step_0 (line -1) - <unknown source line>

Is there some way I can fix this or am I out of luck.

This has been fixed in the most recent build, which will be available for free on June 7, and is on Patreon right now.
For now, you should be able to prevent this crash by taming the Bunnygirl and Monarch before initiating that scene again. (The game is mistakenly trying to add affection to your 6th Haremon instead of the 3rd, so it will crash if you have less than 6 total Haremon.)

(+1)

Thanks I'll be looking forward to the new build. I'll definitely support this once I have the money free to do so.

(3 edits)

I enjoy this game a lot, even with some of the things this game needs to polish such as the FPS issues and some animations that are longer than they should be (witch's ice attack, poison damage having a 4th miniscule wobble that takes up half a second, etc). Grinding this game is fun but sometimes can get tedious for a number of reasons and I have some suggestions to make it more fun:

-Reducing unnecessary parts of animations. This is one of my only big complaints, as pretty much all of the animations are pretty slow(in my opinion) even when sped up, which inflates the amount of time it takes to do anything. 

- Speeding up most of the animations. The transitions in the 'visual novel' parts are fine, and most of the basic attacks are a good length(in my opinion)

- Nevermind, the animations being ridiculously slow was caused by a low framerate. For some reason, now it's magically running at 60 FPS. I'm curious what engine you are using. Until you can fix the FPS problems I'd suggest you have the game's time run on real time, not frame time if you can, especially since in a game like this(2d, not much moving around really fast like in a first person shooter), bad FPS doesn't really hurt the experience as much as how much it slows down everything.

-More defined level system with exp to reward more time spent in battle(right now there's no real reason to not run away from all minor battles, you generally have enough money and items)

-Generally more rewards from battle.

-Difficulty scaling depending on the power of your Haremon.

-During a dungeon, the turns should end and the next one should start right after the event is finished. 

This game seems heavily inspired by Pokemon, I would suggest you look at some of the animations, game mechanics, etc. of Pokemon and try to make your game flow similarly because Nintendo fine tunes all of those things mentioned perfectly. 

Thanks for the thorough comment!
Framerate issues are high on my to-do list at the moment, and should be addressed within the next few months.
The current Patron build, 0.6, adds many more rewards to battling, and an additional leveling/experience system is already in the works for 0.7. Battling will now be much more rewarding, and with stuff like type advantages and technique upgrades, it's a lot more fun, too.
I agree that many animations/transitions are long/unoptomized, and I'll definitely be tweaking them as time goes on to make the game flow better.

I hope you'll continue to enjoy the game, and consider pledging on Patreon if you'd like to see these new additions early.

I like the gameplay but the animations should be much faster or have an option to make them that way. I always try to escape from a battle as fast as possible because the animations and text are frustratingly slow to finish.

You can hold F to speed up the animations if they're too slow for you, and there's a battle speed option in the phone's settings menu.

Another thing, how long is it supposed to take for training to have a result? I went on a couple of missions and slept twice while they were in the farm but they didn't get any stronger according to Delilah. 

It seems to be bugged at the moment, but I'll fix it for the next build.

(+1)

A review covering one hell of a cute game!

Hello! I think the game is a super cute idea! It was hard to stay engaged for long, though, because of the issue with the screen not fitting properly in the window(mentioned by another commentor) and that the text goes very slow.  Is there a way to speed it up? Because of the screen issue, I can't tell which button I'm supposed to press for settings.

I really look forward to seeing more of the game despite these issues! :)

Thanks for the comment! The screen issue should be fixed very soon. Text speed can be changed in the Settings menu (press ENTER during a VN scene)

The game works fine untill i enter a battle and it begins moving suuuuper slow. not sure if its an issue with my pc not being compatible or not. 

The battle system is very un-optimized at the moment, due to GMS2's debug profiler not working on my laptop. I plan to fix these framerate issues as soon as I get the profiler working.
In the meantime, sorry for the low framerates! I hope you'll enjoy the game more when it's been properly optimized.

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