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This game contains sexually explicit content. By downloading, you confirm that you are old enough to legally view adult content in your country.

Haremon is a hybrid RPG/dating sim about building a harem of monstergirls, training them in battle, and maybe even seducing them along the way. Strip your opponents naked, cover their bodies in sticky "serum", form relationships through various lewd and flirty interactions, and eventually bring them home and have your way with them.

The game is currently in Alpha. A new public build of the game is released each month.

Support the game on Patreon to access each new build two weeks earlier, vote for new features, see art & music previews, progress updates, and more!

Follow @haremondev for updates!

Discuss the game on Discord!

Current Features (Alpha 0.7.0.3):

  • 6 monstergirl species to fight, tame, and seduce
  • 3 dungeons to explore
  • Many quests to undertake
  • lewd CG scenes to unlock
  • Dozens of VN-style scenes

Planned Features:

  • Dozens of monstergirl species
  • Many more dungeons
  • A fleshed-out story
  • Lots of lewd stuff!

Note: while the game can be played with a controller, keyboard, and/or mouse, a controller is highly recommended!

Download

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Click download now to get access to the following files:

Haremon 0.7.0.3.zip 312 MB

Development log

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cannot download version .7 via itch desktop app. says not available for windows. I can download the zip though.

im not a fan of the whole food rations thing

The music makes me gleeful :)

Thanks! The next build adds music for all areas, so stay tuned :3

Hi, it's me again! And guess what? Yep, it's for another crash report ^^' 

So I downloaded the new build, yet I can't play it unless I start all over again, because I get this message every time I try to launch my save from build 0.5 :

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_dungeoncontroller:

Variable obj_dungeoncontroller.dungeonSize(100812, -2147483648) not set before reading it.
at gml_Object_obj_dungeoncontroller_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_dungeoncontroller_Create_0 (line -1)


I found the save files in the AppData folder, maybe I can modify something  there to fix the bug?

Thanks for your answer, and have a nice day!

Thanks for the report, and I'm sorry for the crash. This is a bug that some people have reported encountering when the save was made inside a dungeon. Do you happen to remember where you saved the game last? Also, there should also be a ".hdf" file next to your ".hsf" file, with the same filename. Is that file there? Also, did you try both the manual and auto save?

And no, unfortunately you won't be able to fix this by editing the save file. It's a problem with the game forgetting to load in dungeon info from the .hdf file before starting play.

Don't worry,  I don't think there ever was a single game which didn't crash during its development^^
So, I retried my saves (both manual and auto) with build 0.5, it worked normally, and as I remembered, I wasn't in a dungeon when I saved. So I wandered a bit, going to the lab, then the shop, gave the catgirl her seifuku back in case the maid oufit was causing the problem (I know, I'm trying weird things), and finally saved. However, when I retried build 0.6, nothing changed, exact same error message, whether it's manual or auto save =/

Concerning .hdf and .hsf files, they are both here indeed, but they don't have exactly the same name : the numbers are different.  Like I have "001_Raem AUTOSAVE.hdf" with "002_Raem AUTOSAVE.hsf", and "002_Raem.hdf" with "003_Raem.hsf".  Without much hope, I tried to rename the files so the numbers would match, but of course, it didn't change anything. Maybe that shift happened when I deleted an old save (my first one that was randomly named Hero, whose .hdf file still exists as "001_Hero AUTOSAVE.hdf") but it never seemed to cause any problem until build 0.6...

So, well... Sorry for messing up with your game x) Let's hope in the end my misadventures will help you to improve your programming skills!

Hmm... it sounds like the mismatched numbers are probably what's causing the crash. I've completely done away with the ".hdf" files for 0.8, merging them with the ".hsf" instead, which will solve this problem (and a few others). Until then, I'm afraid there's very little I can do about this bug, unfortunately... All I can say is try loading the save into 0.7 when it becomes public next week.

Well, you tried your best, so thanks anyway for your help! I think I'll just restart the game, it's not the end of the world, and I'll be carefull with my saves this time^^
I just tried one last thing : I went inside a dungeon and made a save here, and when I tried to load it in 0.6, I got a different error message. If it helps in a way or another...

############################################################################################
FATAL ERROR in
action number 1
of Other Event: Room Start
for object obj_towncontroller:

Push :: Execution Error - Variable Index [1,1] out of range [1,-1] - -5.girlDataKnown(100330,32001)
at gml_Script_save_game
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_save_game (line -1)
gml_Object_obj_towncontroller_Other_4


By the way, I just remembered, the quest where you have to find the end of The Maze didn't seem to work. I went through it several times, using the East-South-South-East-East combination, and nothing changed in the quest log. Is it a bug, or was it me messing up again ? x)

Anyway, see you for next build, and keep up the good work!

Never seen that crash before... I'll give it a look and see what I can find.
As for the maze quest, what version did you try it in? I remember fixing that bug in 0.6.

(Edited 3 times)

Using version 0.6.1, I have been getting a bunch of crashes.

Both times when I tried to fight the frogs I got an index out of range exception. I also got a few other crashes which I don't remember the details of.

I do like how there is progression now though I do have some feedback.

1: Because killing things gives NO LOOT it is pointless when you can run away or charm them into running away. BOCTAOE (But Of Course There Are Obvious Exceptions).

2: Since charming enemies is the way you are supposed to progress, it is very annoying to have to do a ton of attempts to get a success, or more accurately it feels that way. I propose that the chance of charming the enemies is reduced but every failure for a request type increase the chance of future tries. For example if you reduce the starting chance of getting a kink to 20%, but make it increase by a compounding 25% per failure. Then after 3 failures it would be have a 38% chance of success.

3: Status effects are too powerful since they last FOREVER. When I say forever I mean it never expires during combat and persists outside of combat, even after dungeon completion.  For some status effects you must either use a consumable on the character or let the character be doomed. The effectiveness of enemy status effect is insane in comparison to their standard attacks.

I also encountered a bug. The Rabbit says she will calm down after other monsters are gone after using the normal serum 3 times, but she doesn't.

Thanks for the detailed feedback! I am aware of (and have fixed) the frog crash, as well as a few others in this build. A patch will be up within a few days. As for your other points:

1. In the next monthly build (0.7) there is a new progression system in which defeating monsters rewards your party with a resource that can be used to upgrade your techniques. Items and money will remain obtainable only through Manipulation, but the new progression system will make fights rewarding and even necessary.

2. You read my mind! I came up with the same solution to the low Manipulation chances, and it's already implemented for 0.7.

3. Resting in your bedroom also removes status ailments, as well as using the "heal" option while camping. Still, I get what you mean. This is one of those balancing issues that will likely be tweaked a lot over the coming months, and it's really just up to how many people want it changed.

The bunnygirl is supposed to run away if you put any normal serum on her. I'll fix that for the patch as well.

Hi there! I just keep getting an error message during the fight against the Monarch, every time she or her minion attacks. And it happened before in some random fights when the witch was hit, but I didn't copy the error message at that time, so I don't know if it was exactly the same thing.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -5.girlClothedReal(100104,4)
at gml_Script_deal_damage
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_deal_damage (line -1)
gml_Script_perform_flowerpower
gml_Script_perform_technique
gml_Object_obj_battlecontroller_Step_0


If it helps, I only have the witch (affection 52%) and the demon (affection 22%) in my team at the moment, the others are at the ranch. Is it fixable, or should I use an Ariadne's thread already? Thanks for your help,  I'll try to return the favor by giving a little something on your Patreon, though I sadly can't promise anything T_T Still, I hope you will be able to develop the game to its final version, cause you're really doing some great job^^

Oh, and while I'm at it, is there a way to transfer my save when the next builds will come out? Thanks again!

This is a known bug that has been fixed in 0.6 (which will be available for free later this week). For now, if I remember correctly, I *think* you can avoid the crash by removing the imp from your party. To answer your other question, saves from 0.5 and up will be compatible with each new build (for the foreseeable future).

Thanks for the kind words, and don't worry if you can't support the game on Patreon. I appreciate the thought anyway!

You were right, it was the imp who was causing the bug^^ Thanks again, and be certain that I'll try the next build when I have the time!

(Edited 1 time)

What's wrong with the feral toad battle? The last toad always summons the 1 more toad and I'm playing infinately for the last 1-2 hours. this is absurd...
edit: in the end I left 1 girl in the tranfrogrify state and it seems it caused to stop last frog alive to summon 1 more. or maybe just coincedens...

The last frog will always call for help. The idea is that you have to get all the frogs to low health at the same time, and then finish them all off before they get a chance to call for help. I'll add a hint to that battle in the future.

I keep getting this at the end of the cowgirl's sex scene

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 1
for object obj_vncontroller:

Push :: Execution Error - Variable Index [0,6] out of range [1,5] - -5.girlAffection(100222,6)
at gml_Script_scene_action_addaffection
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scene_action_addaffection (line -1)
gml_Object_obj_vncontroller_Other_11
called from - gml_Object_obj_vncontroller_Step_0 (line -1) - <unknown source line>

Is there some way I can fix this or am I out of luck.

This has been fixed in the most recent build, which will be available for free on June 7, and is on Patreon right now.
For now, you should be able to prevent this crash by taming the Bunnygirl and Monarch before initiating that scene again. (The game is mistakenly trying to add affection to your 6th Haremon instead of the 3rd, so it will crash if you have less than 6 total Haremon.)

(+1)

Thanks I'll be looking forward to the new build. I'll definitely support this once I have the money free to do so.

(Edited 3 times)

I enjoy this game a lot, even with some of the things this game needs to polish such as the FPS issues and some animations that are longer than they should be (witch's ice attack, poison damage having a 4th miniscule wobble that takes up half a second, etc). Grinding this game is fun but sometimes can get tedious for a number of reasons and I have some suggestions to make it more fun:

-Reducing unnecessary parts of animations. This is one of my only big complaints, as pretty much all of the animations are pretty slow(in my opinion) even when sped up, which inflates the amount of time it takes to do anything. 

- Speeding up most of the animations. The transitions in the 'visual novel' parts are fine, and most of the basic attacks are a good length(in my opinion)

- Nevermind, the animations being ridiculously slow was caused by a low framerate. For some reason, now it's magically running at 60 FPS. I'm curious what engine you are using. Until you can fix the FPS problems I'd suggest you have the game's time run on real time, not frame time if you can, especially since in a game like this(2d, not much moving around really fast like in a first person shooter), bad FPS doesn't really hurt the experience as much as how much it slows down everything.

-More defined level system with exp to reward more time spent in battle(right now there's no real reason to not run away from all minor battles, you generally have enough money and items)

-Generally more rewards from battle.

-Difficulty scaling depending on the power of your Haremon.

-During a dungeon, the turns should end and the next one should start right after the event is finished. 

This game seems heavily inspired by Pokemon, I would suggest you look at some of the animations, game mechanics, etc. of Pokemon and try to make your game flow similarly because Nintendo fine tunes all of those things mentioned perfectly. 

Thanks for the thorough comment!
Framerate issues are high on my to-do list at the moment, and should be addressed within the next few months.
The current Patron build, 0.6, adds many more rewards to battling, and an additional leveling/experience system is already in the works for 0.7. Battling will now be much more rewarding, and with stuff like type advantages and technique upgrades, it's a lot more fun, too.
I agree that many animations/transitions are long/unoptomized, and I'll definitely be tweaking them as time goes on to make the game flow better.

I hope you'll continue to enjoy the game, and consider pledging on Patreon if you'd like to see these new additions early.

I like the gameplay but the animations should be much faster or have an option to make them that way. I always try to escape from a battle as fast as possible because the animations and text are frustratingly slow to finish.

You can hold F to speed up the animations if they're too slow for you, and there's a battle speed option in the phone's settings menu.

Another thing, how long is it supposed to take for training to have a result? I went on a couple of missions and slept twice while they were in the farm but they didn't get any stronger according to Delilah. 

It seems to be bugged at the moment, but I'll fix it for the next build.

(+1)

A review covering one hell of a cute game!

Hello! I think the game is a super cute idea! It was hard to stay engaged for long, though, because of the issue with the screen not fitting properly in the window(mentioned by another commentor) and that the text goes very slow.  Is there a way to speed it up? Because of the screen issue, I can't tell which button I'm supposed to press for settings.

I really look forward to seeing more of the game despite these issues! :)

Thanks for the comment! The screen issue should be fixed very soon. Text speed can be changed in the Settings menu (press ENTER during a VN scene)

The game works fine untill i enter a battle and it begins moving suuuuper slow. not sure if its an issue with my pc not being compatible or not. 

The battle system is very un-optimized at the moment, due to GMS2's debug profiler not working on my laptop. I plan to fix these framerate issues as soon as I get the profiler working.
In the meantime, sorry for the low framerates! I hope you'll enjoy the game more when it's been properly optimized.

Loading autosave from version 0.5 causes a program crash

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_dungeoncontroller:

Variable obj_dungeoncontroller.dungeonSize(100724, -2147483648) not set before reading it.
at gml_Object_obj_dungeoncontroller_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_dungeoncontroller_Create_0 (line -1)

Gotcha. I'll look into it.

ok i got the 0.4.2 march build so maybe its fixed but there is this odd glitch every now and then where if you go over a dungeon tile you already flipped it activates again and also it some times just ctd but that might just be my computer also 

Loading my autosave causes a program crash. :(

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_vncontroller:

Variable obj_vncontroller.bobrads(101157, -2147483648) not set before reading it.
at gml_Object_obj_vncontroller_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_vncontroller_Step_0 (line -1)

Sorry about that. This bug has been fixed in version 0.5, which will be available for free on Sunday.

I've got this weird problem where the screen isn't fitting properly. Everything's kind of pushed up and to the left. I wouldn't mind it so much if it wasn't cutting off top of the screen. Running Windows 8.1. 64 bits.


(Edited 1 time)

This is a known issue and I'm working on fixing it. Sorry for the inconvenience!

Thanks for the reassuring response. Technical difficulties aside, it really is a neat game you've got here. 

Glad you asked. I was about to because I was having the same problem. xD

Ok thanks

(Edited 1 time)

hey i think theres a problem with the saves cuz when i made a save then started a new game, after all the intro cutscenes, i suddenly unlocked the ranch and had immedietly had the imp quest and also one cat girl with the name i gave here and another one name ???. I hope you guys can fix this bug sooner or later.

You may have accidentally activated a debug feature. Pressing F7 in the latest version jumps ahead in the game, activating certain quests and adding certain girls to your party.

If that's not the case, I'll look into it and see if I can figure out what happened. Sorry for the inconvenience!

(Edited 1 time)

hi dev 

i have an error in my game when i put my impgirl in the ranch

i cant get her out and the game saved her in there so even if i restart the game i cant get her out

Do you have 5 girls in your party? If so, you'll have to deposit one of them at the ranch in order to take another back.

no I only have the 4 

Cat cow witch and imp

What happens when you select "Pick up a Haremon"?

(Edited 2 times)

When I click pick up it quickly goes into an error window then when you close the window it closes the game

and the same thing happens with check up

Also recently my game turned my witch into a cat that can’t fight

(Edited 1 time)

You must be playing an old build. That bug was patched in 0.4.

Still, I'll double check and make sure it's fixed.

hey, when I battle normal enemies, the monster encounter bar wont leave, making hitting and dodging impossible.

(Edited 1 time)

Ah, sorry about that. This is an issue that seems to happen randomly based on the way certain systems don't properly clear graphical data from the program's memory when it's no longer needed. I'm looking for a solution and it should be fixed in the next build!

wow, that was fast. thanks, this game seems like it will be pretty good when the full version comes out. patiently waiting. 

(Edited 1 time) (+1)

Interesting gameplay but I got lucky with the coinflips.

Deleted post

There's definitely a lot of tweaking to be done... Most of the current systems are prototypes and will change a ton in the future. Thanks for the feedback!

How do i save my game?

Unfortunately you can't, yet. Saving will be available in the next build, though!